Interactive art
互動藝術
Art that only comes together once the viewer takes part in it.
01About
Tate places the start of interactive art in the late 1950s, when artists were looking for less alienating, less exclusive places to show work, such as the street, the warehouse and the shop front, and the work itself grew more participatory: sculptures made to be touched and played with. One example is Niki de Saint Phalle’s Golem, a walk-in sculpture in a Jerusalem park that includes a children’s slide. Japan’s Nipponica encyclopedia traces the question of how a work and its audience act on each other through Futurism, kinetic art, Allan Kaprow’s environments, and the happenings, performance and conceptual art of the 1960s onward. The term is now most often tied to computers. The Daijisen dictionary describes the typical case as a work in which a sensor picks up a visitor’s movement, or in which input on a touch panel sets off some change. According to Nipponica, such work drew notice from the late 1970s, once the media-art festival Ars Electronica began in Linz, Austria; it adds that much of it resembles a game and that firm criteria for judging it have yet to emerge. Tate also connects interactive art with relational aesthetics, a term for art that takes human relations and their social setting as its starting point.
02In the gallery
Try one small action, such as stepping closer, moving, or touching if the work invites it, and watch what the work answers and how quickly.
Wall label terms in Chinese
- 互動藝術
- Interactive art
- 感測器
- Sensor
- 參與
- Participation
03Notes
Interactive art is completed by the viewer, so watch how the work changes when you act.
What do you do, and what does the work do in return?
04Related
- Immersive exhibition 沉浸式展覽Immersive exhibitions also bring the viewer into the work, with projection, sound or virtual reality surrounding them.
- Generative Art 生成藝術In generative art a system the artist sets up decides part of the work; at some shows visitors can change its parameters.